It was surprising Sunday, at least as far as my usual day at the office went. It wasn’t headache-inducingly stressful at all, and the gap in between calls made it seem like what I’d expect on a Monday. Okay, there were instances where the queue suddenly overflowed, but that only happened once or twice over the course of the shift. That pretty much meant that, once again, we were mostly left to our devices. It wasn’t enough for us to wander around the floor to chat up some batch-mates, but the avail time did allow us to browse the net while we waited for the calls to come in yet again.
Although it wasn’t so when I came into the office, it started raining sometime mid-shift, so our view of the city outside the office was veiled again in grey. It was still raining once I got out, but it wasn’t so hard that I got soaked before I could find a jeepney to ride in. The downpour continued for most of the afternoon, which had the welcome effect of making the afternoon much cooler… Which meant it was so much easier to go to sleep. Which obviously I did, since I was going on just an hour or so of sleep.
The reason why I didn’t sleep that well can be easily inferred by the picture above. Yes, like many of my peers in the community, I’m playing through Katawa Shoujo. Though it would be pushing it to say that the writing for the game was perfect, it’s still very good, full of nuance and, hmm, sensitivity? I’m not really sure that’s the right word to describe it, but obviously when you’re dealing with a cast full of characters with physical disabilities there’s an expectation that the narrative might trivialize or otherwise put undue focus on the disabilities rather than the characters who have them.
That’s not quite what happens here; while the disabilities of each girl are shown front and center, they’re simply very small aspects of what makes them who they are. Indeed each of the characters (yes even Kenji) have vibrant personalities separate from the disabilities that they have, so much so that it’s easy to forget that, yes, they’re even disabled to begin with.
I’m not yet far enough into the game where I have to make a definite choice of whose route I’d go with, but at this point I’m fairly taken with Rin, who has the right mix of contemplative and just plain loopy that makes me want to find out just what makes her… tick, I suppose. Unfortunately her route is probably the most complicated in the game, and I’m no Keima Katsuragi. So I think I’ll think I’ll leave her story for last, and focus on the more obvious choices…
Like Lily. Not that her route is any less complicated (it would be wise not to think that way, else you’re on the road to the Manly Picnic quicker than you can say ‘uncle’). Okay, there’s Misha and Shizune, but given how the council president and her sidekick is pretty much in your face from the get-go I think it’s best to give some attention to the other girls first.
Speaking of which, I better get to playing.
P.S. I added another Puella to the stampede. While the relatively simple designs of the extras shown in Episode 12 make them easy to sketch and make lineart for, their simplicity makes them look boring compared to, say, Oriko or even Yuma.
That leaves, hmm, two more extras from the series proper left undrawn. Oooh.