I mentioned in a previous post that I play Ragnarok Online. Well, last night was one session that I’m sure going to remember for a while.
Conclave (my in-game guild of fellow casual gamers) decided to hold a Branch Party in celebration of our friend (Millia’Rage, the Assassin of my friend Laia Illyia) hitting level 99, meaning she was ready for Transcending. For those who are not familiar with the term, a Branch Party is a gathering of friends who are there for the sole intent of ganking the random monsters that are summoned by a Branch item. Normally people use a Dead Branch, which summons non-MVP, non-Boss monsters, but since this was a special occassion, our guildmaster, Jerrard/Soulfist decided to use a Bloody Branch, which summons a Boss Monster instead. Now, for a casual guild of just about 6 or so active players, this might be an uphill battle at the very least, but the boss was confident that, with our luck, we’d just summon a Golden Thief Bug.
You’ll imagine how complete our surprise was when a Valkyrie Randgris popped out.
At first, we though that, with some smart use of terrain (we summoned in the first corridor of the Sunken Ship, which had a set of stairs and some walls to hide behind) we could take it down. So I changed characters and used my Paladin, called my cousin, who used his Soul Linker, and had asked Lai to use her high priestess.
The technique to hunting Valkyrie Randgris is nominally simple, and we’ve watched it done many times by parties farming Valkyrie items before: have a Paladin (ideally equipped with the Paladin Battlegrounds set, which increases all non-Demihuman type damage, which I didn’t have) cast Reflect, rush into the mob of Valkyries (but still within range of the High Priestess’ Redemptio), while the Soul Linker rushes with the paladin. The Soul Linker casts Eske on the boss Valkyrie, and the Paladin bodyblocks the boss and their mob.
It’s pretty much a suicide mission, as the Valks can take down a Paladin in about two hits, but believe me it’s as intended. The Valkyries damage the paladin, the damage is reflected, and if you don’t think the 40% reflected damage isn’t much, the fact that it’s been multiplied four times by Eske, the damage adds up. Of course, the Paladin and Linker get swamped, but this is where the High Priestess comes in: the High Priestess, secreted away in a corner the Valkyries can’t reach, but can still see the Paladin and Soul Linker, casts Redemptio. The result? The Paladin stands back up hopefully still in the middle of the Valkyries, casts Reflect again, gets killed (obviously), but still reflecting the damage back to the Valkyries, with the Soul Linker recasting Eske on Randgris when its effect wears out. Rinse and repeat until the Valk is dead. Simple, right?
Well, it seems that this ‘simple’ set of tactics still nearly broke our guild, as Redemptio apparently had a MASSIVE spellpoint cost. Meaning that Lai’s high priestess had to be CONSTANTLY resupplied with SP-replenishing potions.
You might say that it didn’t really go as planned.
After an hour of rather frustrating lack of success, the guild called it a night, with the Valkyrie still running rampant, but I still couldn’t log out without taking it down, so I just waited a bit, and sure enough some other folks came on to help. And, surprisingly, the fight ended VERY quickly. Go figure.